The board itself is aesthetically pleasing and easy to grasp, and it’s a system that continually encourages experimentation and freedom. To use these certain abilities, you have to spend license points, which are earned alongside experience points during combat. One character might start out as an expert in magic, while another is great at long range combat. The board is an array of panels that contain certain “licenses” that are sort of like permits, which allow each character to perform particular actions. It’s most similar to Final Fantasy X’s Grid system. While simply increasing your level is expectedly distilled down to fighting waves and waves of enemies, just like any other RPG, the game also contains a deep system called The License Board. Leveling up in Final Fantasy XII is intricate, but never convoluted. The Growth System is Satisfyingly Complex Here are eight reasons why Final Fantasy XII is the most underrated game in the series.Ĩ. Little do many realize, Final Fantasy XII is that very game, and is one entry the upcoming Final Fantasy XV should take heavy inspiration from.
For well over a decade now, fans have been clamoring for a massive Final Fantasy title that offers full player freedom from the get-go. Some quite enjoy it, but many seem to hate it. But one entry that’s severely underrated is 2006’s Final Fantasy XII. It’s been awhile since Square produced a Final Fantasy game that mostly everyone loves. But there’s no denying that many believe the series has lost its way for several years now. Final Fantasy IV added a new level of depth based around a character-driven plot, to the JRPG genre, while both Final Fantasy VI and VII remain fan favorites for a slew of reasons. Ever since the first entry made its debut back in 1987, developer Square Enix has delivered, unquestionably, some of the finest Japanese role-playing games ever made. Few franchises are as revered and beloved as Final Fantasy.